Passing the game Dreamfall: Chapters - Chapter one: Adrift
Save the third man who dreamed
Save the second person
Go to the edge and choose another dream (unknown). You're in a little girl's bedroom. She's afraid of the monster in the wardrobe. Talk to her - you need to decide to calm her down or scare her (she'll remember that).
Then read the girl's mind. Look under her bed and use the light bulb above the bed. The lamp is too weak, so use the intensity of the light on the object lying under the bed. Look under the bed again (on the left side of the bed) and take the torch. Press PPM on the torch and the hand icon, or press LPM on the torch and use it together with Zoe.
Use a torch to light up the painting on the wall. Take the key. Come to the cloakroom. The tentacles are too fast, so step back or into a corner (you can't light the tentacles) and use the time dilation option, then light the tentacles with a torch. Open the cabinet using the key and hand icon. Zoya will talk to the girl.
Wake Zoya up from her coma
Save the third person
You're back in Storytime. Get next to Vagabond and talk to him. Choose any option you want. The lines that men will remember: fear or impotence, choice or consequence, acceptance or unwillingness.
Go to the comatose Zoya. Look at her and try to read her mind. Look at the life support device and use the hand icon on it. Then use the slow energy of time with vital forces and do the same with the comatose Zoya. Read Zoey's mind. This will start the discussion, if you select the option that stops the dialogue, read Zoey's thoughts again. To convince the comatose Zoya to choose: go home and find out or what.
Then choose whether you want to follow the path that may be, or the path that once was. This choice is important for the future. If you want to check what the other players have done, click on the balance symbol.
Like Cian did during the conversation with Warden Murron, choose any option you want. They will remember: a visit or silence (Kian is silent), hanging, beheading or silence, silence or understanding.
When the captain arrives, follow him (W, S, A, D or PPM keys) to the gate. Look at the dying prisoner (on the left side of the gate). Next to him and drop the guard from the prisoner. Talk to the dying man. You can thank him or ask if you can help him (this will be remembered). If you offer to help, he asks you to tell your family, you can promise to do it or not (another thing that will be remembered).
Search the dead guard. Take the key and shiva. Click on the hand icon on the prisoner. You can kill him (that's what he's asking for) or let him live. Your choice will have consequences.
Go back to the captain and open the gate with the key. Follow the captain. In Japan and South Korea, bonuses are typically structured around 100% up to $100 or 120% up to $110 with specific conditions. These markets focus on steady growth and user retention. Using a 1xbet casino promo code allows players to activate available promotions and gain extra funds for betting activities.